![]() ![]() GameSpy: Why did you choose the liberation of Caen as the campaign? Will we be seeing some lesser-known WWII battles, or are you sticking with the classics? This meant giving them lots of vehicles, and plenty of options to use them to fight a mobile war. They are fast and hard hitting, but cannot last for long. ![]() This is why we gave the British the most number of defensive options, from Slit Trenches that allow British squads to create cover, to AT, MG, and AA emplacements.įor the Panzer Elite we wanted an army that lived up to the term Blitzkrieg and they really epitomize "lighting war". Josh Mosqueira: The British were not known for their speed, but for their dogged perseverance, and this makes them a great defensive army. GameSpy: Can you briefly describe just what each army's strategic bias is? Do they each have a theme? We visited a number of local Regimental museums and it helped that I spent eight years in the Canadian Armed Forces to get the British (and Commonwealth) research right. We really wanted to capture not just the character, but also the strategic nature of the British and the Panzer Elite. Josh Mosqueira: We did a significant amount of research for both new armies. GameSpy: In designing each of these sides, how much did you take from their historical inspiration when designing their strategic bias? ![]()
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